ELD16 Sessions by Keyword
click here for chronological schedule
Session Type Key:
(s) Sparks (k) Keynote (p) Panel (w) Workshop
(ca) Concurrent A (cb) Concurrent B (cc) Concurrent C
Assessment
- Deeper Learning by Putting Students in Charge of the Problem Lifecycle (s)
- Face-to-Face or Online Discussions: Are They Really So Different? (ca)
- Using Computer-Based Testing to Study Learner Analytical Data and Drive Curricular Decisions (cb)
Blended learning (Sponsored by NMC.org)
- Face-to-Face or Online Discussions: Are They Really So Different? (ca)
- Flipped Lab: reimagining science education with next-generation virtual lab (cc)
- Instant Relevance, Using Today’s Experiences in Tomorrow’s Lessons (s)
- The NMC’s Horizon Report (cc)
- Wow, I Can Actually Invite Guest Speakers in my Online Class! (cb)
Collaboration
- Crowd-sourced Legal Database: Use technology to think like a lawyer (w)
- The Negotiated Syllabus: Involving Students in Course Design (w)
- ‘RICH’ Learning: a challenge-based learning approach to learning design processes (w)
Communities (Sponsored by NMC.org)
- Beyond Academia: Teaching Life Skills With Wikipedia (cc)
- Connecting Beyond the Classroom: Engaging Students in a Film Festival (s)
- Wow, I Can Actually Invite Guest Speakers in my Online Class! (cb)
Digital citizenship
- Beyond Academia: Teaching Life Skills With Wikipedia (cc)
- Gamifying the Classroom with Character-Driven Technologies (s)
- How Undetectable Wearable Technology Will Affect Classrooms (cb)
Digital humanities
- Can Multimodality help learners of Chinese overcome a centuries-old problem (ca)
- Corpora as Digital Humanities Tools for Learning Foreign Languages (cb)
- Using Knowledge Games: Helping Students Co-Create Knowledge through Games (w)
Diversity
- Connecting Beyond the Classroom: Engaging Students in a Film Festival (s)
- Culture and STEM Education (k)
- Meet Leah Buechley: An Open Q&A (ca)
Evidence of impact
- Deeper Learning by Putting Students in Charge of the Problem Lifecycle (s)
- Electronic Rubric Grading: Establishing a Foundation for the Future (ca)
- Students Utilize Technology to Teach CHF Management to Promote Adaptation (cb)
Flipped pedagogy
- Gami-flipping Your Classroom (ca)
- ‘RICH’ Learning: a challenge-based learning approach to learning design processes (w)
Games and learning
- Designing the ELD16 Game: A Panel of Students and Faculty (p)
- Gamifying the Classroom with Character-Driven Technologies (s)
- Paper Prototyping Games for Engaged Investigations and Fun in any Subject (w)
- Setting the PACE—Engaging and Motivating Students Utilizing Differentiation (cc)
- Using Knowledge Games: Helping Students Co-Create Knowledge through Games (w)
Gamification
- Designing the ELD16 Game: A Panel of Students and Faculty (p)
- Flipped Lab: reimagining science education with next-generation virtual lab (cc)
- Gami-flipping Your Classroom (ca)
- Using Knowledge Games: Helping Students Co-Create Knowledge through Games (w)
K-12
- Gami-flipping Your Classroom (ca)
- Gamifying the Classroom with Character-Driven Technologies (s)
- Setting the PACE—Engaging and Motivating Students Utilizing Differentiation (cc)
- Using Computer-Based Testing to Study Learner Analytical Data and Drive Curricular Decisions (cb)
Learner-centered
- Corpora as Digital Humanities Tools for Learning Foreign Languages (cb)
- Deeper Learning by Putting Students in Charge of the Problem Lifecycle (s)
- Face-to-Face or Online Discussions: Are They Really So Different? (ca)
- Instant Relevance, Using Today’s Experiences in Tomorrow’s Lessons (s)
- The Negotiated Syllabus: Involving Students in Course Design (w)
Learner analytics (Sponsored by NMC.org)
- Electronic Rubric Grading: Establishing a Foundation for the Future (ca)
- The NMC’s Horizon Report (cc)
- Using Computer-Based Testing to Study Learner Analytical Data and Drive Curricular Decisions (cb)
Learning from failure
Learning spaces (Sponsored by NMC.org)
- Designing at the Intersection of Theory, Content, & Pedagogical Experience (cc)
- How Undetectable Wearable Technology Will Affect Classrooms (cb)
- The NMC’s Horizon Report (cc)
Libraries
- Connecting Beyond the Classroom: Engaging Students in a Film Festival (s)
- Crowd-sourced Legal Database: Use technology to think like a lawyer (w)
Maker Space
- Culture and STEM Education (k)
- Designing at the Intersection of Theory, Content, & Pedagogical Experience (cc)
- Meet Leah Buechley: An Open Q&A (ca)
Mobile learning
- Can Multimodality help learners of Chinese overcome a centuries-old problem (ca)
- Wow, I Can Actually Invite Guest Speakers in my Online Class! (cb)
New literacies
- Beyond Academia: Teaching Life Skills With Wikipedia (cc)
- How Undetectable Wearable Technology Will Affect Classrooms (cb)
- Paper Prototyping Games for Engaged Investigations and Fun in any Subject (w)
Open source
- Can Multimodality help learners of Chinese overcome a centuries-old problem (ca)
- Corpora as Digital Humanities Tools for Learning Foreign Languages (cb)
- Crowd-sourced Legal Database: Use technology to think like a lawyer (w)
Problem-based learning
- Designing at the Intersection of Theory, Content, & Pedagogical Experience (cc)
- Designing the ELD16 Game: A Panel of Students and Faculty (p)
- ‘RICH’ Learning: a challenge-based learning approach to learning design processes (w)
- Students Utilize Technology to Teach CHF Management to Promote Adaptation (cb)
- The Negotiated Syllabus: Involving Students in Course Design (w)
STEM/STEAM
- Culture and STEM Education (k)
- Flipped Lab: reimagining science education with next-generation virtual lab (cc)
- Meet Leah Buechley: An Open Q&A (ca)
Usability
- Electronic Rubric Grading: Establishing a Foundation for the Future (ca)
- Instant Relevance, Using Today’s Experiences in Tomorrow’s Lessons (s)
- Setting the PACE—Engaging and Motivating Students Utilizing Differentiation (cc)
- Students Utilize Technology to Teach CHF Management to Promote Adaptation (cb)