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Gamifying the Classroom with Character-Driven Technologies

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Presented by: Lisa Kurtz

Technology has forever changed the way we interact with information. Kids today are more comfortable with touch screens than pencils and workbooks. In fact, they probably can’t even remember life before computers became pervasive.

This new emphasis on technology has given rise to the “gamification” of learning. But for many teachers, what, how and why to implement a gamified approach is a mystery.

In this session, an education technology expert will share how elementary-level teachers can leverage customizable, animated characters to provide game-like learning experiences. Using specific software such as Voki, Tellagami and Duck Duck Moose, the presenter will show different ways teachers can leverage character-driven lessons and activities to engage students and facilitate the learning process for various learning styles.


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